Pengembangan Media Coding Magicland Berbasis Gamifikasi untuk Meningkatkan Kemampuan Problem Solving Pada Anak Usia 5-6 Tahun
DOI:
https://doi.org/10.51529/ijiece.v11i1.953Keywords:
Coding Magicland, gamifikasi, problem solving, anak usia diniAbstract
Abstract Problem solving is a cognitive process that involves an individual's ability to identify problems, seek alternative solutions, select appropriate strategies, and apply them to achieve goals. This research is motivated by the low problem-solving skills of children aged 5-6 years at TK Putra Bangsa, Bojonegoro, caused by high passive gadget use (85% of children use gadgets 2-5 hours/day, 80% passive), resulting in 70% of children having difficulty solving simple problems, 60% easily giving up, and 60% unable to generate alternative solutions. This study aims to develop a gamification-based Coding Magicland media to improve children's problem-solving skills. The Research and Development (R&D) method with the Borg and Gall model was employed in 10 stages. The product is a web-based interactive educational game with 6 modules and 60 progressive levels, equipped with gamification systems (stars, leaderboard, motivational feedback) and a Parent Dashboard. Validation results from material experts (93%), media experts (99%), small group trials (98%), main field trials (99%), teacher responses (98%), and parent responses (98%) yielded an average feasibility of 97.5% in the "Very Feasible" category. Qualitative findings indicated improved persistence, alternative strategy-seeking behavior, and intrinsic motivation in children.
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